Like I said; I get side tracked alot. Sorry it's taking so long, I've been testing the enemies, and most of them end up off screen, the boss is gonna be the same as it was, just improved. I'm remaking the bullet patterns, I added a more chalenging pattern to my enemies, I also COMPLETLY changed the ship so it almost blends with the BKG. I've tested it 9 times, and the stupid Boss keeps going off screen. >:0
I FINALY got the BKG to stay in place, apparently it was to close to the screen.
XY's looking very nice so far, very noticeable improvement. I love the small enemies that give you the long, arm-like beams... I call them 'Xyphoric Tentacles.' :) It would be cool to find a way to specifically incorporate them into the level's design (unless you're already working on that...)
Like, have special, high scoring enemies spread out in positions that would be difficult to hit without them, or behind barriers, or ones that are only vulnerable from behind. You know what I mean...
I could see using variations of them on larger enemies to force you to keep a distance or on stage barriers as spikes, too. Lots of good stuff like that... there's all kinds of possibilities.
and this saturday i will send you SPACE ADVENTURE 2 Chapter 1 and the ship to it. sadly.....some of the levels will be short......cuz sometimes im lazy! but i know the last Chapter is going to be good.
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I FINALY got the BKG to stay in place, apparently it was to close to the screen.
And Gryzor you got my FC?
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Yeps. I'll try and send ya something cool just to test it out, though.
Spending extra time on stuff is always good, BTW. ;)
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Good thing I'm not still in school, it'd certainly be detrimental.:) I tend to doodle level ideas while I'm working, though.
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XY's looking very nice so far, very noticeable improvement. I love the small enemies that give you the long, arm-like beams... I call them 'Xyphoric Tentacles.' :) It would be cool to find a way to specifically incorporate them into the level's design (unless you're already working on that...)
Like, have special, high scoring enemies spread out in positions that would be difficult to hit without them, or behind barriers, or ones that are only vulnerable from behind. You know what I mean...
I could see using variations of them on larger enemies to force you to keep a distance or on stage barriers as spikes, too. Lots of good stuff like that... there's all kinds of possibilities.
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i gots the stuff u sent me
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and this saturday i will send you SPACE ADVENTURE 2 Chapter 1 and the ship to it. sadly.....some of the levels will be short......cuz sometimes im lazy! but i know the last Chapter is going to be good.
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umm.............idk