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ZombieDemo ZombieDemo
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There are a few weapons at the start to play around with. (Second Pistol, Shotgun, and Rocket Launcher)
To "equip" one:
Stand so your characters left hand is "holding" the weapon, then shoot the ammo box three times. For the Rocket Launcher, the little horizontal bar should be over their left hand (get close enough so it overlaps their shoulder a bit as well).
ShipsPlayable Characters :P =Sgt. Sam / / [ur http://blastworksdepot.com/games/blastworks/7889]Alex / A.J.
Ideas, suggestions, things you'd like to see? I'd love to hear them.
I'd be happy to see a chainsaw powerup, even if it might have range issues. It could perhaps make the level even more exciting and even terrifying if you need to go in close for the kill. Looking forward to playing this soon!
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O_O
LOOKS NICE.
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Sweet demo! It's about time we had an 'on-foot' shooter, anyways.
All it needs is some good old-fashioned bloodspray. (I like the chainsaw idea, too.) :D
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Definitely an awesome demo! I can see the movement editor paying off already. Great art style and layout of the city, too. The four "players" are from L4D, right? My only suggestions are slightly higher rate of fire for the weapons, blood, chainsaw, and just MORE...
I can't believe a chansaw never crossed my mind. O_O
I considered a lawnmower but I thought it would break the level seeing as you could just stand in one spot and enemies would die just by walking into you.
I made a chansaw weapon, and it works pretty well. If you're not careful with it, an arm may get by you and take you out. :P
Blood.... I'll see what I can come up with. D:
The characters aren't from L4D, but yeah, the group is a little similar. :P
Just finished playing it. I like how the camera pans out in the beginning to see this massive hoard coming at you. Good stuff.
There's so much potential here, so I can't wait to see how this turns out. Glad to hear the chainsaw will make an appearance! Perhaps giving each character a different starting weapon may be neat too, adding some replay value.
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