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Retail and download releases for the week of September 8th   Retail and download releases for the week of September 8th
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Nintendo Wii Fanboy, September 8, 2008:

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It's been a fairly long wait to see a hockey game hit the Wii, and we know many of you have been anticipating the sports return. Well, this week you get your wish, as NHL 2K9 hits retail shelves. Joining it are a couple of Virtual Console games and one new WiiWare game. Head past the break for the details.

This week's Virtual Console releases are:
  • Final Soldier (TurboGrafx16, 1 player, 700 Wii Points)
  • Cho Aniki (TurboGrafx16, 1 player, 900 Wii Points)
This week's WiiWare release is:
  • Groovin' Blocks (Empty Clip Studios, 1 - 2 players, 800 Wii Points)
This week's retail releases are:
  • NHL 2K9
  • Cabela's Legendary Adventures
  • The Price is Right
  • Hell's Kitchen
Source - WiiWare and Virtual Console releases
Source - Retail releases
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Animal Crossing/WiiSpeak bundle gets priced   Animal Crossing/WiiSpeak bundle gets priced
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Nintendo Wii Fanboy, September 8, 2008:

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The WiiSpeak microphone add-on should add a fresh dimension to the Animal Crossing: City Folk experience, and having awkward conversations with fellow internet people about fruit prices won't even be that pricey. Nintendo reps have informed a GameStop manager's conference in Las Vegas that the City Folk and WiiSpeak bundle would retail at $69.99 (the equivalent of 423 apples, five Porcelettas, and a Red Snapper at today's dollar-to-Bells rate) when the game releases in November.

That's a tenner less expensive than purchasing the game and peripheral separately, and obviously you'll be able to use WiiSpeak in other titles. Sound fair to you?

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Nintendo randomly reveals WiFi Network Adapter   Nintendo randomly reveals WiFi Network Adapter
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Nintendo Wii Fanboy, September 8, 2008:

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Our faces lit up this morning after seeing this image on Famitsu's site. Surely, this was it: Nintendo's long-awaited solution to the storage woes of every Wii-owning geek and otaku on the planet. Alas, no. After scrambling for a machine translation of the accompanying kanji, our hopes were emphatically mangled. This is no HDD unit, but a portable air conditioner the "Nintendo WiFi Network Adapter." Once again, life had thrown us a cruel curveball. Happy Monday morning, us.

Anyway, if you struggle to get your Wii or DS online (and we know from experience that it can be fiddly), then this dinky wireless LAN router is for you. It can be used with the Wii, the DS, your PC, and other devices, and will be available on Nintendo's Japanese homepage from September 18th, priced at ¥5,800 (US$53). There's no news yet on a launch outside Japan, though as the Nintendo WiFi USB Connector was discontinued late last year, a western release would be a safe bet.

Hit the break for three more images, one of which depicts the adapter's three modes: "Router," "Bridge" (for connecting to your Wii or DS via another router), and "Auto" (which automatically switches your network). As for our ongoing storage issues, we're still waiting, Shiggy/Reggie/Satoru ...


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Wii Warm Up: Rygar redux   Wii Warm Up: Rygar redux
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Nintendo Wii Fanboy, September 8, 2008:

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So Rygar: The Battle of Argus is probably going to come out, after about a year and a half of not coming out. That's a long time to wait for a port. It makes us wonder if there's going to be an audience for it when it comes out. So we'll just ask.

Are you up for this Rygar? If so, is it because you wanted to play the PS2 version but never did? Or because you really liked the PS2 version and want whatever new content is attached to this one? Or general fandom of the Rygar arcade, Lynx (unlikely) or NES (more likely) game?
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U.S. Release Date Revision (09.08.08)   U.S. Release Date Revision (09.08.08)
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IGN Wii, September 8, 2008: Want to know when you can waggle your Wiimote?
How to Unlock All Chars for Mario Super Sluggers   How to Unlock All Chars for Mario Super Sluggers
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Wii Living, September 8, 2008: Are you enjoying Mario Super Sluggers but wish you could unlock more characters? This guide shows you how to unlock them all and you’ll be all set in no time. Here’s a sneak peak: 1. Baby Daisy To unlock Baby Daisy, you need to have Wario use his magnet to pull out the baby rattle [...]
Wii Games to Look Forward to in 2009   Wii Games to Look Forward to in 2009
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Wii Living, September 8, 2008: Check out this compilation video showing off some cool games coming in%2009 for the Wii:
Balancing it in Skate It video   Balancing it in Skate It video
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Nintendo Wii Fanboy, September 7, 2008:

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These videos for Skate It -- today's and others -- beg one major question: how long is it going to be before people start busting their Balance Boards? A week after the game's fall release? A day? The one thing we're sure of is that it's going to happen. Boards will be busted. People will cry. But in the meantime, we're going to lean into lots of fun, and all without having to brave the prospect of introducing various body parts to the rough, hard asphalt.


Gallery: Skate It

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Wii Warm Up: Here come the City Folk   Wii Warm Up: Here come the City Folk
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Nintendo Wii Fanboy, September 7, 2008:

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So here we go -- the next iteration of Animal Crossing is on its way, and we showed you the latest (the box) already. The art definitely emphasizes the larger scope of the title, while still using the familiar logo and character design. By now, though, you probably know whether or not you like Animal Crossing, considering you've had two chances to give it a shot. For a game like this, does the box even really matter? Do you thinkt hey should have changed it, or was keeping the characters -- with their familiar looks -- prominent important? Should the franchise's icons, like KK Slider, been more prominent? Do the fruit trees, and the idea of harvesting all that produce, give you nightmares?
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Wii Warm Up: Tecmoei   Wii Warm Up: Tecmoei
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Nintendo Wii Fanboy, September 6, 2008:

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It looks like Tecmo and Koei are going to be BFF (and also Tecmo needs a bunch of money). Both companies will probably keep their normal franchises as they are -- Koei's unlikely to make any changes to the streamlined, probably automated Dynasty Warriors production process, and Tecmo will keep making horse racing games and the occasional "prestige" fighting or action game as always.

But there is the possibility that the merger could change some stuff up! Square didn't really become a Final Fantasy spinoff factory until the Enix merger. Do you think this is a good move? Would you like to see one company's influence on another? Perhaps a Dead or Alive Xtreme Beach Volleyball game with really detailed statistics?
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Team Ninja and Tecmo reaches settlement for unpaid overtime lawsuit   Team Ninja and Tecmo reaches settlement for unpaid overtime lawsuit
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Wii - QJ.NET, September 5, 2008: Tecmo and the TGS girls: OT pay included? - Image 1After the tumultuous past couple of months for Team Ninja and Tecmo, a beam of light is finally found at the end of the tunnel. A settlement has finally been reached for Team Ninja members who filed a complaint back in July against Tecmo for unpaid overtime.

The suit originally claimed that Tecmo placed workers on a "flexible hours" work scheme four years ago, and since then, overtime wasn't paid. Plaintiffs represented all 300 Tecmo employees and demanded for 8.3 million yen (US 77,000). The lawsuit also alleged that Tecmo had false documents to cover up for the accounting documents.

And now, a settlement has been reached last September 1. The translation of the released statement is below:

Regarding the litigation against our company, on September 1st a settlement was reached as indicated below:


Settlement for the Lawsuit Has Been Reached


On July 16th, two of our employees brought suit against our company regarding unpaid overtime in the Tokyo District Court and presented a proposed settlement. On September 1,%2008, a judicial settlement was reached.


Now that that's over, will we be seeing Itagaki and Tecmo making peace anytime soon?




Related Team Ninja lawsuit articles:


Team Ninja and Tecmo reaches settlement for unpaid overtime lawsuit   Team Ninja and Tecmo reaches settlement for unpaid overtime lawsuit
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Wii - QJ.NET, September 5, 2008: Tecmo and the TGS girls: OT pay included? - Image 1After the tumultuous past couple of months for Team Ninja and Tecmo, a beam of light is finally found at the end of the tunnel. A settlement has finally been reached for Team Ninja members who filed a complaint back in July against Tecmo for unpaid overtime.

The suit originally claimed that Tecmo placed workers on a "flexible hours" work scheme four years ago, and since then, overtime wasn't paid. Plaintiffs represented all 300 Tecmo employees and demanded for 8.3 million yen (US 77,000). The lawsuit also alleged that Tecmo had false documents to cover up for the accounting documents.

And now, a settlement has been reached last September 1. The translation of the released statement is below:

Regarding the litigation against our company, on September 1st a settlement was reached as indicated below:


Settlement for the Lawsuit Has Been Reached


On July 16th, two of our employees brought suit against our company regarding unpaid overtime in the Tokyo District Court and presented a proposed settlement. On September 1,%2008, a judicial settlement was reached.



Now that that's over, will we be seeing Itagaki and Tecmo making peace anytime soon?




Related Team Ninja lawsuit articles:


Unfortunately-named new WiiWare puzzler announced   Unfortunately-named new WiiWare puzzler announced
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Nintendo Wii Fanboy, September 5, 2008:

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Studio Walljump has announced Liight, a new WiiWare puzzle game based on casting same-colored light on puzzle pieces to create music. The concept sounds pretty cool: you position beams of colored light such that they cast right on all the pieces of that color on the board. Every piece adds elements to the soundtrack (which is available as MP3s on the website).

In order to pull this off, you have to combine colors and cast shadows over the game's 100 puzzles. It also includes a level editor and the ability to host speed contests. It actually sounds pretty cool! Except for the name. People could probably have figured out that it's a Wii game without the Wii pun in the title.
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Rayman Raving Rabbids TV Party Video   Rayman Raving Rabbids TV Party Video
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IGN Wii, September 5, 2008: Rayman Raving Rabbids TV Party (Wii)
Celebrities try out the game at the Teen Choice Awards.
Punch your way to fitness in Shape Boxing Wii de Enjoy Diet   Punch your way to fitness in Shape Boxing Wii de Enjoy Diet
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Nintendo Wii Fanboy, September 5, 2008:

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Despite its toony appearance, Shape Boxing Wii de Enjoy Diet regards itself more seriously than the boxing in Wii Sports. There are no Miis to be found here, more technical details (such as different boxing stances) are taken into consideration across the title's 28 lessons, and the game will dole out nutritional advice in a bid to get/keep you toned. Less seriously, you can punch bears, which we don't recall seeing in Rocky IV. Anyway, the overall vibe seems to be self-improvement.

This releases in Japan on October 30th, and will use the Balance Board in some way. We're betting it could actually improve your fitness, based on the fact that we were wheezing, crimson-faced wrecks after one and a half minutes of Wii Sports boxing.

Gallery: Shape Boxing Wii de Enjoy Diet


[Via Siliconera]
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